Game

Like other grid-based tactics games, you enter each battle with a collection of characters. They can range from hand-to-hand combat specialists to healers who cast spells. Each unit has its own unique set of skills, movement speeds, and stats. The gameplay revolves around trying to use the best strategy to overcome your opponent.

The Dark Crystal: Age of Resistance Tactics has a lot of variety in terms of units to keep things interesting. There is also a huge range of weapons and items that you can upgrade to acquire new skills. Also, you have to consider a large number of factors during battles. Everything from the type of cover you are in to the terrain units they are occupying can affect the outcome. However, none of this is particularly innovative, but rather on par for the genre.


What many people want from strategy games like this is a challenge. Other similar titles like The Banner Saga demonstrate this effectively, offering players tough enemies that they must overcome. However, developers must be careful to strike a balance between challenging the player and frustrating him. Too often The Dark Crystal: Age of Resistance Tactics strays from this fine line. For example, story battles are incredibly difficult while upgrading in side missions is boring because they are so easy.

The main problem is a poor pace in terms of the difficulty curve. The game is sometimes too difficult, to the point that it becomes very annoying. At various points in the campaign, it was necessary to turn off the controller and turn off the game. If it wasn’t for having to review the whole experience, I probably would have given up more than once. The frustrating gameplay ultimately far outweighs any positives the title has in other areas.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.