The gaming community considers it blasphemous to speak ill of Metal Gear Solid the creator Hideo Kojima. Kojima is one of the true game authors and his games are some of the most unique in the business. That said, Metal Gear Solid V: The Phantom Pain it’s only fun when the game doesn’t bog down players with Kojima’s signature storytelling and overly long cutscenes.

This is not the case with a strange bias. I respect Kojima as a creator. Frankly, its Enders’ Zone the series is one of my absolute favorites. But the Metal Gear Solid the series has always been a divisive topic for me. On the one hand, games are refined stealth action experiences – they’re classics of the genre for good reason. On the other hand, they’re filled with bizarre and twisted storylines, awkward dialogue, and an over-reliance on long cutscenes. Thankfully, there is a lot to like in The Phantom Pain before getting to its weak points.

Metal Gear V: Phantom Pain |  Gammick

Game

Instead of a linear level design, The Phantom Pain uses an open world structure that gives gameplay a shake. With a dynamic climate, day and night cycle, and an emphasis on reconnaissance, the key to the game is patience.

Lots of stealth games make patience optional. Series competitor Split cell has offered more aggressive features in recent games, making open combat a gaming choice. In The Phantom Pain, combat is not a choice. It is the last resort. The game punishes reckless players. It makes the gameplay less accessible to newcomers and at the same time makes successful stealth very rewarding.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.