World War II has been a constant setting for hundreds of games in the past. Where Company of Heroes differs from other WWII games is in its real-time strategic structure. The WWII genre is typically dominated by first person shooter games like Call of Duty.

Instead of putting yourself in command of a particular soldier, Company of Heroes gives you command of entire squads as you fight the enemy.

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One of the biggest problems with the RTS genre as a whole is the tedious nature of gathering resources and building foundations. Most players are much more interested in taking part in strategic battles than in spending time accumulating supplies. Company of Heroes has tried to overhaul the basic RTS structure and address this problem with a more simplified system.

To this end, resources are tied to control points that can be found on the map. These special locations provide you with fuel, manpower, and ammo – the essentials to provide your squad with everything it needs. Not only does this take away much of the less desirable gameplay that’s present in other RTS games, but it feels more appropriate for a war game. Having to take and defend these resource checkpoints is very similar to how a real force carves out a supply line and protects it as it continues with its offensive.

Review of the Company of Heroes |  Gammick

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In addition to these changes, Company of Heroes has an efficient and easy to use control system. Sending your troops to the battlefield and choosing what they should do is an awfully simple process.

Combined with well-designed UI options, gaming is something anyone can do. This is a good approach, because an RTS like Company of Heroes should test players’ tactical and strategic skills, not their ability to actually use the game.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.