For a company like Obsidion, Tyranny must feel like a homecoming of sorts. Founded by former employees of Black Isle Studios, Obsidion set out to create something reminiscent of Planescape: Torment and the original Fallout. Released in 2016, Tyranny recreates the spirit of role-playing games of the mid 90’s almost to the tee. But is nostalgia enough to make up for a grossly flawed performance?

History

Stop me if you’ve heard it before. For centuries, the armies of the dark lord Kyros have marched through the world of Terratus, crushing all who stand in their way. Only the disunited land of the Tiers remains unconquered, easy prey for the overlord horde. Typically, this is where the hero of the story steps in to unite the realms against the forces of darkness. Unfortunately for the levels, none were available and the realms quickly fall into the hands of the Overlord.

The player takes on the role of one of the overlord’s Fatebinders – essentially human resources of the evil empire – sent to keep Kyros’ generals in line and ensure the campaign is successful without incident. And this you do, in the final stage of character creation, where the player is presented with a level map and decides how the first years of the invasion unfold.

Tyranny Review |  Gammick
Invasion War Table

Most choices consist of making the best of a bad situation, something that will continue to be a recurring theme throughout the rest of the game, and the writing does a great job of showing why some might choose to support an evil, but at least stable regime.

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Philip Owell

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