Planescape: Torment Review |  Gammick

History of bioware

Depending on your game story, the storytelling in this game might seem very familiar. Why? Why is Bioware at its best!

While some of their more recent games have been a bit of a disappointment (I’m watching you, Anthem, and Mass Effect: Andromeda), this game is reminiscent of when the company was just catching on. And in this game, you can see the seeds of what would make future titles like Knights of the Old Republic and Mass Effect so thrilling.

Basically, Planescape: Torment is dense with text. This is due to both massive world construction and the insane amount of dialogue options. While this adds to the fun factor and replay value of the game, the fact that it has more text than a small textbook may be a problem for some players.

By now, the dialogue system will be familiar to many players: when interacting with NPCs or party members, you can choose from several responses. And these responses perform two primary functions.

First and foremost, they are the key ingredient in your role-playing game. Will your character be a likeable civil servant or a selfish and violent thug? Only your reactions to other characters can determine the answer.

Second, your choices also have a real impact on the story. You can talk to get out of battles or in battles, and the game isn’t afraid to give you some very difficult moral choices without easy answers.

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Philip Owell

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