Cassadino is a unique champion in Wild split. He’s a wizard-assassin. He is a champion who fits very well at the end of the game. If players need a melee wizard in the middle lane, who can also counter wizards, Kassadin is the man. He specializes in dealing with mages and is one of the few champions whose ultimate has a very low cooldown, starting with 6 seconds. He mainly played in middle lane. In this guide, we will discuss how to properly build Kassadin with items, summoner spells, and runes in Wild Rift. Without further ado, let’s get into it.

We also previously discussed how to master the game with LoL Wild Rift champions like Ammu, Master Yi, Jinx, Braum, Doctor Mundo, Akali, Yasuo, Sang, Jax, Dario, Ash, Lulu, Launch, Tristana, Kennen, Miss Fortuna, Blitzcrank, Teemo, Xaya, Rakan, Corki, Shivana, Janna, Catherine, Leona, Pantheon, Diana, Galio, Fiora, We remembered, Sona, Kai’Sa, Rengar, Kha’Zix, Nose, Renekton, Irelia, Riven, Nami, Soraka, Tombs, Seine, Luciano, Akshan, Threshing, SERAFINA, VaynAnd, Ezreal, Ahri, Draven, Brand, Nunu and Willump, Lux, Veigar, Caitlyn, Morgana, Kayle, week, Yuumi, Alistar, Shen, Karma, Oriana, Graga, Olaf, Ekko, Pike, Annie And Nautilus. Hence, players need to make sure to check out these champion guides as well. For now, let’s focus on this guide on Kassadin in Wild Rift.

Skills analysis

Kassadin is a wizard-killer. But he is also an antimage. This means that he innately counteracts almost all magic-based and magical damage-based champions in Wild Rift. Of course, the matchups also depend on the players. It is recommended to play Kassadin, if the enemy chooses a wizard in the middle lane. In this section of the guide, we’ll take a look at his abilities.

Passive: Void Stone

Kassadin gains a shield that absorbs 50 magic damage (50 + 30% scaling with AP) for 1.5 seconds when casting a spell near a visible enemy champion. This passive has a cooldown of 9 seconds.

Skill 1: Null Sphere

Kassadin fires an orb that deals 80 magic damage (80 + 80% scaling with AP) and silences the first enemy hit for 1 second.

Skill 2: Nether Blade

Netherblade empowers Kassadin’s next attack within 4 seconds to gain 250 range, dealing 50 additional magic damage (50 + 50% scaling with AP) and restoring 5% missing mana (15% vs champions). If the attack kills the target, Nether Blade’s remaining cooldown is reduced by 50%.

Skill 3: Impulse Strength

Force Pulse deals 60 magic damage (60 + 50% scaling with AP) to enemies and slows them by 30% for 1 second. Force Pulse is empowered after 6 spells are cast nearby, dealing 60% more damage and slowing instead by 90%.

Ultimate ability: Riftwalk

Kassadin flashes at a target location and deals 90 magic damage (90 + 30% scaling with AP) to nearby enemies. The next cast of Riftwalk within 12 seconds deals 50% more damage, but costs 200% mana (stacks 3 times).

Empowerment Methods for Kassadin

The order in which Kassadin’s skill level is raised depends on the match. Here are the general guidelines with reference to the different combinations.

Order of skill level increase against Attack Damage (AD) pairings.

  • 1st skill (null sphere): Level 1, 8, 10, 11.
  • 2nd skill (Hellblade): Level 2, 12, 14, 15.
  • 3rd skill (impulse of strength): Level 3, 4, 6, 7.
  • Ultimate ability (Riftwalk): Level 5, 9, 13.

Skill Level Up Order vs. Skill Power Pairing (AP).

  • 1st skill (null sphere): Level, 1, 4, 6, 7.
  • 2nd skill (Hellblade): Level 2, 12, 14, 15.
  • 3rd skill (impulse of strength): Level 3, 8, 10, 11.
  • Ultimate ability (Riftwalk): Level 5, 9, 13.

Best runes and spells setups for Kassadin in Wild Rift

Kassadin is a champion of scalability. Along with this, he is an antimage. Being a high-damage champion leads him to be a bit on the squishy side of the health pool. Hence, he must equip runes that will help him survive while maintaining his damage numbers. In this section of the guide, we will talk about which Rune Setups and spells are best for Kassadin in Wild Rift.

Configuration of the runes

The following runes work best for Kassadin in the middle lane.

Keystone rune: electrocution

Electrocution is the best keystone for Kassadin in the middle lane. It amplifies its damage and works well alongside its kit. Especially when using Riftwalk, he can wink at an enemy champion, using Force Pulse and a basic attack, thus activating Electrocute. So if the enemy is low on health, he can finish them off with Nether Blade.

Triumph

Wild Rift Kassadin Guide runes configuration
Image via Riot Games

The triumph is good for Kassadin, because it grants him a certain ability to survive. He revives the user’s health when he takes down an enemy champion. When Kassadin gets a takedown, he will regain some of his missing health and since Triumph deals more damage to even enemies with less than 35% health, he can get the kill first to trigger the health reset.

Nullifying Sphere

Nullifying Orb is the best survival rune for Kassadin. He protects him when he falls below a certain health threshold, and in team fights that’s exactly what he needs, so he can assassinate latecomers and then regroup with his team.

Hunter-Genius

Hunter-Genius immediately grants Kassadin 3 Ability Haste. When you take down 5 unique enemies (meaning each enemy champion at least once) in the game, this Skill Haste stacks up to a maximum of 18 Skill Haste. This helps reduce the cooldown time of his abilities. This in turn helps him spam his abilities more often.

Summoner spells

Rapid

Kassadin has a great combination of skills he can use. Flash + Riftwalk can help him reach farthest enemies. Plus, as with other champions, it helps him avoid difficult situations.

turn on

Since Kassadin is an explosive wizard, he deals a lot of damage in a short amount of time. If this damage doesn’t kill the target and he escapes, ignite comes into play. Ignite also helps reduce enemy healing by applying Grievous Wounds.

Best build for Kassadin in League of Legends: Wild Rift

In this section of the guide, we will discuss the best item build for Kassadin in League Of Legends: Wild Rift.

Wild Rift Kassadin Rail Building
Image via Riot Games
  • Age stick: Rod Of Ages provides Kassadin with 250 Health, 300 Mana and 60 Ability Power. This is a fantastic first item for Kassadin, as he gives him all three things necessary for him to survive early in the game. His unique ability allows him to restore Mana up to 15% of the damage he takes from enemy champions.
  • Staff of the Archangel: The cost of Kassadin’s final ability increases by 200% if used multiple times at the same time. This leads to the ability which costs 560 Mana at its highest point. Therefore, he must have large supplies of Mana, and this is where the Staff of the Archangel comes into play. Gives Kassadin 500 Mana, 35 Ability Power, and 20 Skill Haste. After using his spells and accumulating the Tear of the Goddess component up to 700, this item is converted into the Embrace of the Seraph. This, in turn, grants Kassadin 1200 Mana and Ability Power up to 3% of the new total Mana. This allows it to do a great deal of damage without having to worry about running out of mana.
  • Boots of Lucidity (Stasis Spell): As with other wizards, Kassadin relies on his ability to deal damage. These skills have cooldowns. The clarity boots help reduce this cooldown, and the stasis spell helps him survive unpleasant situations and buy time for his team.
  • The mortal cap of Rabadon: This is a pure excessive item for wizards. Gives Kassadin 120 Ability Power and increases her Ability Power by 40%.
  • Short-staffed: This helps Kassadin when he is up against tanks. He grants him 70 ability power and 45% additional magical penetration.
  • Morellonomicon: Morellonomicon applies Grievous Wounds to enemies, which Kassadin damages with his attacks and abilities. Grants Kassadin 300 health and 70 ability power, along with 15 fixed magic penetration.

League Of Legends: Wild Rift Kassadin Game Tips

In this section of the guide, we will discuss how to best play Kassadin early, mid and late game.

Early play

Wild Rift Kassadin Guide early game late game
Image via Riot Games

At the start of the game, Kassadin is weak. You have to be very careful not to die at the beginning of the game. His power increases with levels, as the damage of his final ability increases as he levels up. It is best to farm and collect gold and levels at this stage. Dying even once can make it go back in a significant way.

Mid-game

The half game with Kassadin can be played in several ways. Players can continue farming to get these items and levels. He can help our team in team fights. Players can walk around and plant deep barriers in the enemy jungle. This is because Kassadin has a free flash in the form of his max. But, as mentioned earlier, it cost 200% more Mana for each subsequent cast. Therefore, you need to be careful when wandering the map without vision.

Late game

Wild Rift Kassadin Guide at the end of the game
Image via Riot Games

The end of the game is where Kassadin shines. He can inflict unholy amounts of damage with his maximum in team fights. When he gets all his items and levels of him, he can get very scary and he can even shoot squishy wizards. In this stage, it’s all about staying with your squad and pushing lanes, while you finish off enemies that get too close.

Champions contrasting Kassadin Champions that Kassadin opposes
Pantheon Veigar
Zed Corki
Yasuo Ekko

Final thoughts

Overall, Kassadin is a good champion. This is not broken or overwhelmed but against the wizards, as he is an absolute monster. New players may have a little trouble playing with him at first, due to his kit being a bit confusing. Once mastered, he is one of the best mid-laners against many AP champions.

That’s it for today’s League of Legends: Wild Rift Kassadin guide. Do you prefer to use / build it in another different way? Let us know in the comments section under!

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.