We put the Motorola Razr 40 Ultra through our rigorous SBMARK Audio test suite to measure its performance in both recording audio using the built-in microphones and playing audio through speakers.
In this review, we’ll break down how it performed in a variety of tests and several common use cases.

Overview


Key audio specifications include:

  • Two speakers (top center, bottom right)
  • No Jack audio output
  • Dolby Atmos technology

Playback

Pros

  • Punchy sound, despite the lack of low frequency extension
  • Decent sound quality while watching movies

Against

  • Poor tonal yield, with very little brilliance and extension in the low range
  • The lower, more resonant treble can sound quite aggressive, especially at high volumes

Registration

Pros

  • Pleasant tonal balance
  • Nice, clean recordings at high sound pressure levels
  • Recorded speech is intelligible under most conditions

Against

  • Very prone to wind noise
  • Slight lack of brightness in the upper treble with the main camera app


The Motorola Razr 40 Ultra delivered a somewhat unbalanced performance in the SBMARK Audio tests. While the recording quality was very good, the device was held back by its playback performance with the built-in speakers. The tonal results were particularly poor, severely lacking brilliance and bass extension. In terms of recording, the only notable drawback was a pronounced sensitivity to wind noise.

While the Motorola shouldn’t be your first choice for general audio playback, it delivers better sound when watching movies than when listening to music or playing games. In recording tests, results were best with office and work apps, but also very good when recording video with the main and front camera apps.

Test summary

About SBMARK audio tests: For scoring and analysis in our smartphone audio reviews, SBMARK engineers perform a series of objective tests and undertake more than 20 hours of perceptual evaluation under controlled laboratory conditions.
(For more details on our playback protocol, click here; for more details on our recording protocol, click here.)

The following section brings together key elements of our comprehensive testing and analysis performed in SBMARK laboratories. Detailed performance evaluations in the form of reports are available upon request. Do not hesitate to contact us.

How the audio playback score is composed

SBMARK engineers test playback through smartphone speakers, whose performance is evaluated in our labs and in real-life conditions, using apps and default settings.

The Razr 40 Ultra wasn’t among the best devices for audio playback, with results in the Timbre category that left some room for improvement. Our experts observed a strong lack of highs when listening to music and gaming, but the tonal balance was better when watching movies. The midrange was quite inconsistent and the bass was overall insufficient, especially at lower volumes. Dynamic performance was decent though, with satisfactory attack in all use cases. Other than during gaming, the punch was quite good, but the device lacked bass precision.

The width of the projected sound stage and the localizability of individual sound sources were only average, but while some voices may have seemed slightly distant, the distance rendering was overall in line with expectations. However, the depth rendering could have been better. Our testers found that volume at maximum volume was average, while minimum volume was slightly too loud. The distribution of volume levels was also slightly inconsistent. In terms of unwanted audio artifacts, our testers observed some distortion at maximum volume. The right speaker may be blocked by fingers when holding the device, but the impact on sound quality is quite minor.

Listen to the playback performance of the tested smartphone in this comparison with some of its competitors:

Recordings of smartphones playing some of our music tracks at 60 LAeq in an anechoic environment using 2 microphones in AB configuration, at 30 cm

Here’s how the Motorola Razr 40 Ultra fares in playback use cases compared to its competitors:

Playing use case scores

The Timbre score represents the quality with which a phone reproduces sound across the entire audible tonal range and takes into account bass, midrange, treble, tonal balance and volume dependence. It is the most important attribute for reproduction.

Frequency response of music playback

A 1/12 octave frequency response graph, measuring the loudness of each frequency output by the smartphone when playing a pure sine wave in an anechoic environment.

The Dynamics score measures the accuracy of changes in the energy level of sound sources, such as how accurately a bass note or the sound of a drum impact is reproduced.

Secondary attributes of spatial tests include identifying the location of a specific sound, its positional balance, distance, and amplitude.

The volume score represents the overall volume of a smartphone and how smoothly the volume increases and decreases based on user input.

Here are some sound pressure levels (SPLs) measured when playing our sample recordings of hip-hop and classical music at maximum volume:

Hip Hop Classic
Motorola Razr 40 Ultra 73.3 dBA 67.7 dBA
Samsung Galaxy S23 Plus (Snapdragon) 73.9 dBA 69.2 dBA
Apple iPhone 14 Pro Max 74 dBA 71.1 dBA

The following graph shows the gradual changes in volume going from minimum to maximum. We expect these changes to be consistent across the range, so that all volume increases match user expectations:

Music volume consistency

This line graph shows the relative volume of playback versus the user-selected volume increment, measured at different volume increments with correlated pink noise in an anechoic box recorded on-axis at 0.20 meters.

The Artifacts score measures the extent to which the sound is affected by various types of distortion. The higher the score, the less noticeable the sound disturbances will be. Distortions may occur due to the sound processing in the device and the quality of the speakers.

Total harmonic distortion during playback (maximum volume)

This graph shows total harmonic distortion and noise in the audible frequency range.
It represents the distortion and noise of the device playing our test signal (0 dB Fs, Sweep Sine in an anechoic box at 40 cm) at the device’s maximum volume.

How the score of the audio recording is composed

SBMARK engineers test recording by evaluating recorded files on reference audio equipment. These recordings are made in our laboratories and in real-life conditions, using apps and default settings.

As a recording device, the Razr 40 Ultra performed quite well overall in our tests. Despite some minor flaws, the tonal balance was pleasing. Highs lacked a bit of high-end extension with the main camera, but were still good, and when recording with the front camera it was a bit brighter. The midrange was good in all test apps, with natural vocal delivery. The Motorola also performed well when recording at high sound pressure levels, for example at concerts, where the bass sounded round and clean if slightly too pronounced. The Razr also performed well in the Dynamic category, thanks to an accurate and precise envelope in all use cases, sharp attacks, even at high sound pressure levels, and a good signal-to-noise ratio.

When recording with the phone in landscape orientation, our experts found that both the breadth of the soundstage and the localizability of individual sound elements were exceptional. In portrait orientation with the Selfie Cam, the range was more limited but the localizability remained precise. Distance rendering was also accurate, resulting in voices being perceived in the correct location. Furthermore, the recordings were very noisy and mostly free of artifacts, even when recording at high sound pressure levels. Our testers noticed only occasional slight clipping on strong, sudden signals. However, this is common on most devices. Background rendering offered a nice tonal balance and was free of artifacts.

Here’s how the Motorola Razr 40 Ultra performs in recording use cases compared to its competitors:

Recording use case scores

The Timbre score represents how well a phone captures sounds across the audible tonal range and takes into account bass, mids, treble and tonal balance. It is the most important attribute for registration.

Video frequency response of life

A 1/12 octave frequency response graph, measuring the loudness of each frequency captured by the smartphone while recording a pure sine wave in an anechoic environment.

The Dynamics score measures the accuracy of changes in the energy level of sound sources, such as how accurately a voice’s plosives (p, tek, for example) are reproduced. The score also considers the signal-to-noise ratio (SNR), such as how loud the main voice is compared to the background noise.

Secondary attributes for spatial testing include identifying the location of a specific sound, its positional balance, distance, and amplitude on recorded audio files.

Directivity of registration

Graph of smartphone directivity while recording test signals using the camera app, with the main camera. It represents the acoustic energy (in dB) compared to the angle of incidence of the sound source. (Normalized to the 0° angle, in front of the device.)

The loudness score represents how well the audio on recorded files is normalized and how well the device handles noisy environments, such as electronic concerts, during recording.

Here are the sound levels recorded in the audio and video files, measured in LUFS (Loudness Unit Full Scale); For reference, we expect volume levels to be above -24 LUFS for recorded content:

Encounter Videos about life Selfie videos Memorandum
Motorola Razr 40 Ultra -26.3 LUFS -21 LUFS -19.2 LUFS -21.1 LUFS
Samsung Galaxy S23 Plus (Snapdragon) -26.5 LUFS -21.8 LUFS -22.4 LUFS -21.6 LUFS
Apple iPhone 14 Pro Max -26 LUFS -22.9 LUFS -19.2 LUFS -19.6 LUFS

The Artifacts score measures the extent to which recorded sounds are affected by various types of distortions. The higher the score, the less noticeable the sound disturbances will be. Distortions may occur due to the sound processing in the device and the quality of the microphones, as well as user handling, such as how the phone is held.

In this audio comparison you can hear how this smartphone handles wind noise compared to its competitors:

matrix(3) {
[“Motorola Razr 40 Ultra”]=> string(78) “resources/Motorola/Razr40UltraV2.1/MotorolaRazr40Ultra_MicrophoneArtifacts.m4a”
[“Samsung Galaxy S23+”]=> string(76) “resources/Motorola/Razr40UltraV2.1/SamsungGalaxyS23+_MicrophoneArtifacts.m4a”
[“Apple iPhone 14 Pro Max”]=> string(78) “resources/Motorola/Razr40UltraV2.1/AppleiPhone14ProMax_MicrophoneArtifacts.m4a” }

Recordings of a speech sample with light background noise, exposed to a turbulent wind of 5 m/s

Background evaluates how naturally the various sounds around a voice blend together in the video recording file. For example, when recording a speech at an event, the background should not interfere with the main voice, but should provide context to the surrounding environment.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.