XCOM 2 is a turn-based strategy game set decades after the first game, where Earth fought an alien invasion. In XCOM 2, the Earth exists under the rule of the aliens. Acting as a resistance force, old and new friends have enlisted you to help them turn the tide.

In the first XCOM, your choices determine how the game ends. It is possible to lose and have the aliens take control of the Earth. It is as much as possible to win and repel their invasion. But either way, the aliens end up taking over, presumably with future force or diplomacy. Human governments embrace aliens and work to infuse their technology with ours, using this as a strength for compliance.

XCOM 2 Review |  Gammick

Targets

The gameplay includes building your own structures to increase the number of resources you have to fight against the alien invaders. But you can also build a network with other resistance groups around the world. These groups join main story missions, giving you goals to achieve and some of them are quite time sensitive.

You have to balance everything correctly to avoid losing troops or entire squads. As you do this, the aliens are also building a secret project that is harmful to the human cause.

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Philip Owell

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