Divine mercy

I would like to mention a little mechanic who gave me hope in a sea of ​​despair. I attempted a history mission during which I realized that some of my units were severely under-leveled. After a long battle, everything fell apart. Game over. I dreaded the thought of a Groundhog Day-style nightmare in which young students not yet ready for the horror of war die over and over, getting nothing.

But, from the darkness, I saw a light. “Restart the battle and keep the Exp. earned “? Blessed with this divine vision, I almost shed a tear. With the help of properly leveled units, I really enjoyed the mission the second time around.

I’m sure this kind of functionality existed in other games before, but it was great to have that really important battle somehow. Definitely a welcome surprise in an otherwise punishing game.

Dedue met his fate in this timeline, but apparently it only made him stronger

Final verdict

Through a combination of story, simulation mechanics and gameplay tactics, Fire Emblem: Three Houses got me interested in a fantasy class of high school kids more than I’d like to admit. Every aspect of the game creates a feeling of progression and growth, and the cycle of combat and management becomes enthralling.

Thankfully, even if you run out and want more, with the main branching paths this game only requires more playthroughs. Overall, Fire Emblem: Three Houses earns an A +.

Category: Reviews

Tag: tactics

Let's talk about "Fire Emblem: review of three houses" with our community!
Start a new Thread

Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.