Some things never change

Like every other Fallout game, this one starts with you exiting a Vault following a nuclear apocalypse. Only this time he re-enters society much sooner than ever. The basic gameplay is also very familiar. It’s pretty much the same as you’d expect to find in any other Fallout game of late.

VATS (the Vault-Tec Assisted Targeting System) also makes a comeback, although it somehow feels clunky and less effective than before. Fallout 76 also borrows the base mechanic from Fallout 4. Unfortunately, it’s a watered down version. You’re only able to build very small structures that probably won’t last long before others tear them down.


Even the multiplayer offerings don’t make up for the lack of single-player elements, like a rich and deep story. The competitive elements don’t work well, as you can only start duels with the consent of both players. A real battle will only start if both sides shoot each other off. Otherwise, the amount of damage you can do to another player is practically zero. This removes any tension or feelings of spontaneity from exploring the world, as you know you are always safe.

Meanwhile, nothing in Fallout 76 really requires cooperative play. The basic core mechanics are the same as in other Fallout games. Adding more players just means there are more guns in battles, reducing the health of enemies a little faster. Being a team isn’t tempting enough to disturb most of the time. Of course, everyone forced to play essentially the same way only exacerbates this. Without the ability to specialize in roles, there is no need for extra players in your squad.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.