Nemesis is the first limited banner character he appears in Tower of fantasy. He is one of the best support characters for the Volt meta for a long time. His abilities not only can provide powerful heals, but he also has a trick to slow down enemies for a fixed amount of time, which works on almost every boss in the game. In this guide we will learn more about Nemesis in Tower of Fantasy, its best matrices, team compositions and the materials needed to level it up.

Nemesis’ abilities make her invaluable to any team Solo or cooperative content. Learning its skills early on can provide players with an edge, since the game has leaderboards associated with rewards in almost all of the content.

Tower of Fantasy Nemesis guide: character information

Nemesis was originally Shirli the younger sister of Zeke who had to undergo an experimental treatment procedure before complete aberration. The experiment was conducted by Aida’s heirs in Dr. Claire’s laboratory, where they transformed her from a human to a Cyborg biological life form. Fueled by the greatest technological advances, she eventually became the Angel of Mercy.

Nemesis in Tower of Fantasy: Weapon Information

Weapon name: Venus

  • Resonance: Support
  • Element: Volt
  • Shatter: 6.00
  • Load: 8.00

Weapon effect

Volt

When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets cannot receive any buffs for the next 6 seconds.

  • Elemental Resonance
  • Volt Resonance: Increase the ATK in volts by 15% and the resistance in volts by 25%. Activate by equipping weapons of 2 or more volts. The effects of this set don’t work with the others.

Tower of Fantasy Nemesis guide: play style and skill set

Name / Description Guy
Neutral attack ability
Normal attack While on the ground, use Venus to attack 5 times in a row.
Aerial download Jump + Attack x5
While in flight, tap Normal Attack to attack 5 times in a row.
Forward pursuit Attack + Hold Attack
After the second normal attack, hold the normal attack to activate Forward Pursuit.
Fires a laser-guided missile at the target, dealing damage up to 107.5% ATK + 6.
Double focus Hold + Attack
Hold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing 118.4% ATK + 6 damage to nearby enemies.
Dodging skills
Dodge Combine the power of all the suits to fire 6 Tanglevine Shafts that can track opponents and inflict Dendro DMG.
After they hit, Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track opponents and inflict Dendro DMG on hit.
Twin spinning fire Dodge + Attack
Tap Normal Attack during the short Perfect Attack window to activate a slowing magnetic field. Venus fires a charged sphere that travels forward for a set distance and explodes on contact with targets.
Deals damage equal to 171.6% ATK + 9 and generates a slow magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies captured within it by 35%.
Parallel beams Arrow keys + Dodge + Attack
Tap the normal attack during the short perfect dodge window (press a d-pad while dodging) to activate parallel beams. Venus emits a pair of parallel energy beams, dealing piercing damage equal to 171.6% ATK + 9.
Skill and discharge
Pulse lock Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% ATK + 12 and knocking down the targets. 25 second cooldown.
Bursting of the particle beam When the weapon charge is complete or Phantasia is activated, switching to this weapon will eliminate all debuffs from the user and command Venus to fire a cross-shaped beam at the ground, creating an unstable area and reducing speed movement of targets by 70% for 5 seconds. After a short delay, it unleashes an electromagnetic blast that deals 393.9% ATK + 21 damage.

Using a shock attack will generate 1 electrode near the attacking enemy’s position once every 1.5 seconds, dealing damage equal to 39.9% ATK + 2. The electrode gains 100% of the Wanderer’s stats , can be attacked or healed and loses 3% of his maximum HP every second. There can only be 1 electrode at a time and summoning a new electrode will replace the old one.

The awakening of the simulacrum of Nemesis

Awakening Points needed Unlock
200 Avatar: Nemesis
600 Diary: Rebirth and Cohabitation
1200 Simulacrum Trait: Nemesis: Metamorphosis
After summoning an electrode, deal damage in volts equal to 60% of the ATK to all enemies within 30 meters of the electrode and heal all allies (including the user) within its range of 120% of the ATK
2000 Log: Experimental operations
3000 Log: Before the bionic eye
4000 Simulacrum Trait: Nemesis: Metamorphosis
After summoning an electrode, deal damage in volts equal to 100% ATK to all enemies within 30 meters of the electrode and heal all allies (including the user) within its 200% ATK range.

Nemesis star levels

Stellar level Effect
S1 After using Pulse Lock or Particle Beam Burst, the ability creates 1 electrode which instantly grants the user 5 stacks of healing chain enhancement. Additionally, unleashes a chain of healing that heals nearby allies for 135% of the Wanderer’s ATK.
S2 Increases base ATK growth of current weapon by 16%.
S3 Every 6 seconds, the electrode will unleash Ring Lightning, which deals damage equal to up to 205% of the ATK in a target area.
S4 Increases base ATK growth of current weapon by 32%
S5 After using Pulse Lock, boosts the Wanderer’s ATK by (5 + (Number of Electrodes × 5))% for 25 seconds.
S6 Up to 2 electrodes can be active at the same time. Summoning more electrodes will replace those furthest away from the user.

The third star level skin of Nemesis

third_level_skin_emesis
Image via infinite layer

Guide to level up Tower of Fantasy Nemesis

Nemesis material requirements for weapon leveling

The materials needed for Nemesis leveling and ascension up to a maximum level of 200. It should be noted that currently, the level cap of the Global versions is around 100 which will eventually increase.

Weapon level Leveling materials
Level: 10 2x Magcore, 400
Level: 20 2x Magcore, 800
Level: 30 3x nano coating, 3x Magcore, 1200
Level: 40 × 3 Booster frame, × 3 Nano Coating, × 3 Magcore, 1600
Level: 50 × 4 Booster frame, × 4 Nano Coating, × 4 Magcore, 2000
Level: 60 × 6 Booster frame, × 6 Nano Coating, × 6 Magcore, 2400
Level: 70 × 8 Booster frame, × 8 Nano Coating, × 4 Magcore, 2800
Level: 80 × 11 Booster Frame, × 11 Nano Coating, × 11 Magcore, 3200
Level: 90 × 5 Booster frame II, × 5 Nano Coating II, × 5 Heart of Lightning, 3600
Level: 100 × 6 Booster frame II, × 6 Nano Coating II, × 6 Heart of Lightning, 4000
Level: 110 × 8 Booster frame II, × 8 Nano Coating II, × 8 Heart of lightning, 4400
Level: 120 × 11 Booster frame II, × 11 Nano Coating II, × 11 Heart of Lightning, 4800
Level: 130 × 15 Booster frame II, × 15 Nano Coating II, × 15 Heart of Lightning, 5200
Level: 140 × 20 Booster frame II, × 20 Nano Coating II, x20 Heart of Lightning, 5600
Level: 150 × 5 Booster frame III, × 5 Nano Coating III, x5 Lightning Source, 6000
Level: 160 × 5 Booster frame III, × 5 Nano Coating III, x5 Lightning Source, 6400
Level: 170 × 5 Booster frame III, × 5 Nano Coating III, x5 Lightning Source, 6800
Level: 180 × 5 Booster frame III, × 5 Nano Coating III, x5 Lightning Source, 7200
Level: 190 × 6 Booster frame III, × 6 Nano Coating III, x6 Lightning Source, 7600
Level: 200 × 6 Booster frame III, × 6 Nano Coating III, x6 Lightning Source, 8000

Nemesis gift preference

Nemesis will receive additional points when receiving gifts that have the following traits, namely Toys, Everyday Objects and Decoration.

The best gifts for the nemesis

  • Paper pinwheel
  • Mini potted plant
  • Wool scarf
  • Bangs specialty
  • Comedian of the Aida
  • New Kalka Orn
  • Beautiful setting
  • Bouquet of flowers
  • Limited peanut figurine
  • Smart doll
  • Tartar ornament
  • Perfume bottle
  • Lunar Rabbit Kit
  • Teddy bear
  • Cushion for cats
  • Vitamin package
  • Tailored suit
  • Snow globe

The best matrices built for Nemesis in Tower of Fantasy

Support / Construction SUB DPS

Nemesis is a powerful support character that can be played as a Healer or a Sub-DPS character. When paired with a Volt character, her Volt Resonance allows her to deal a significant amount of damage over time with her electrodes.

Nemesis primarily needs to use dodging to activate most of her abilities and her being a mobile character with an affinity for aerial combat just makes it easier. Nemesis’s main source of damage comes from its electrodes and normal charged attacks.

Nemesis Battle Tips and Tricks

  • Nemesis has the ability to remain in the air for an extended period of time, which makes it very difficult to hit and makes it highly mobile. This also allows players to use air strike combos for other weapons in the air, which are otherwise somewhat difficult to activate.
  • Nemesis’ “Twin Spinning Focus”, unofficially called Neutral Dodge by players, is a very powerful ability that provides crowd control capabilities. In a rigorous support role, players should use that ability to freeze opponents so that their allies can take on them, especially in boss fights.
  • Players need to make sure that they use their electrodes formed by the Discharge skill effectively, as they are very powerful and can do a lot of damage, not to mention their invaluable value in PvP mode with a wide range.

Nemesis Matrix (SSR)

  • 2 pieces set: When a target is healed, their ATK in volts is increased by 8% / 10% / 12% / 15% for 20 seconds. The effect does not stack and only the effect of the highest level is applied if achieved repeatedly.
  • 4-piece set: When you heal yourself or the electrode, the healed target gains a “lightning” charge. The next attack within 30 seconds will throw a bolt of lightning at the target, dealing damage in volts equal to 240% / 300% / 360% / 420% of ATK in volts and the damage caused by the electrodes is reduced by 50%. It cannot be activated more than once in 10 seconds. Lightning charges do not stack. Only the highest level effect is applied when achieved repeatedly.

Coco Ritter Matrix (SSR)

  • 2 pieces set: Increases healing capacity and healing received by 10% / 12% / 14% / 16%.
  • 4-piece set: When the player and his teammates are healed, it is necessary to increase the ATK by 12.5% ​​/ 15% / 17.5% / 20% for 6 seconds. Only the highest level effect is applied when achieved repeatedly.

Hybrid matrix set

Aside from the Marix 4pc sets, you can also try the 2pc hybrid sets, as SSR matrices are not that easy to obtain currently and most players will not have any specs. They can pair a number of matrices together to form 2pc double effects, such as 2pc Coco Ritter + 2pc Nemesis to boost both attack and healing at the same time. Using 2 pieces of Huma + 2 pieces of Coco Ritter is also a great choice.

It should be noted that Huma’s 2pc Matrix set is also a great choice when Nemesis is used strictly in a healing team as it will always use neutral dodge to freeze enemies, which in turn will also trigger the effect bonus.

Huma Matrix (SSR)

  • 2pc effect: Hitting targets with dodge abilities inflicts bleeding, dealing damage equal to 15% / 19% / 22.5% / 26% of ATK every second for 5 seconds.
  • 4-piece set: Reduces the ATK of all targets within 8 meters that take damage over time by 10% / 12% / 13% / 15%. Only the highest level effect is applied when achieved repeatedly.

Tower of Fantasy Nemesis Guide: Best Squad Comps

Tower of Fantasy Nemesis guide, Nemesis character
Image via infinite layer

In this section of our guide, we can take a look at the best Nemesis team compositions in Tower of Fantasy.

Hyper Volt teams

In the current meta, Samir and Corvo they are the only ones DPS Volt font and since Nemesis has the Volt resonance which requires another Volt character to activate, it makes sense to pair one with her. Even the usual combinations are Samir + Nemesis + Shieldbreaker / DPS or Raven + Nemesis + Shieldbreaker / DPS. Depending on the type of content, the third role can be switched between a DPS and a Shieldbreaker.

Support healing teams

Nemesis is easily the best healer in the game with her ease of heal activation and a decent healing radius that covers the entire battlefield in most cases.

Nemesis + Coco + Meryl is the strongest heal team in the game, not only providing heals, but Meryl’s presence also makes destroying the shield a much easier task. Zero’s unreliable healing makes Coco a much better choice to pair with Nemesis.

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Philip Owell

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