Marvel shot is one of the last Marvel games the franchise has tried to explore Cards game category with a hint of uniqueness in the game. The game follows a unique set of rules for players which makes the game more interesting. Marvel Snap is a 1v1 card game in which players can have a customizable deck of cards with 12 cards. Players get a fair 6 turns where they can go up for their game and win the round. In this deck building guide, we discuss more of the unique decks, cards, and locations that play the major and significant role in Marvel Snap.
Understanding the Card Algorithm
Marvel Snap is a card based game and therefore cards play a very important role in the game. The game represents Marvel heroes in the form of cards and these cards are assigned with some unique powers and abilities that will help players as they play them from their deck.
Any player can do 4 decks of their choice each deck has 12 cards which are shuffled during each game and then players can use them. The cards also have costs, such as rounds 1 to 6, as players receive the same amount of points for the round number.
The players must play the cards in one of three positions. The points received by the players are mainly used to play the cards. The cards also come out with some rankings, which are followed as:
- Base
- Rare
- Rare
- Epic
- Legendary
- Ultra
- Infinite
Cards are upgraded to the next level with the help of credit tokens and hero packs. Each hero has unique boosters that can only be used for that particular hero card. With each update, the cards suffer a frame break and also form a unique look for each level.
Importance of the different locations
Marvel Snap has a feature where in a match, players have three positions with unique abilities. Players must play their cards in these three positions and must collect the most points in at least two of the three positions. This is the only way that players can achieve victory. Even if the players get a tie, the game calculates the highest points a player has collected, and then that player claims the win.
Each place has unique characteristics and abilities. Some of them have immense advantages for the players, but others simply go against them. Each player must read the abilities of each location and then play their cards wisely. Here are the positions and along with their skills:
Position | Capacity |
---|---|
New York | On turn 6, players can move all cards to this position |
Westview | It turns into a new place in the 4th round |
Nova Roma | Allows players to draw a card from their deck |
Nidavellir | Each card gains +5 power |
Lysius | The cards cost one point less than usual |
Sakaar | The game randomly plays a card from both teams in this position at the time of reveal |
Socovia | The game discards a card from the player’s deck |
Kyle | Players cannot play any cards after the 4th turn |
Lechuguilla | If the players play a card here, they get three rock cards in their deck |
Armorer’s workshop | Players get an extra point in the round |
Xandar | Cards in this position gain +1 point |
Kamar Taj | Upon revelation, the effects work twice in this position |
Titan | Cards that cost 6 points cost 1 point less |
Underground | Shuffle 5 cards into both player decks |
The Super Flow | If players have no cards in this position, they will receive +1 energy each turn |
Fisk Tower | When a card moves here, destroy it |
The Hub | The game adds a random card to both players’ hand |
Lemuria | No cards are revealed on the turn the location is revealed |
The Big House | Cards costing 4,5 and 6 points cannot be played here |
Metropolis of monsters | Cards with the highest power gain +3 power |
K’un Mon | When players move a card to this position, the card gains a +2 power |
The kitchen of hell | The game draws a 1-cost card from the player’s decks |
Wakanda | Cards in this location cannot be destroyed |
The Bifrost | After turn 4, the game moves all the cards in one direction to the right |
Jotunheim | Each card played loses power in this direction |
Building a balanced deck
As we all know by now, each Deck consists of 12 Cards. Now comes the question, how to create the best and most balanced deck of cards that will help beginners in their initial stages? The factors to focus more on when creating a deck of cards are:
- Get the cards that will provide the most benefits, such as cards with more power and cards that will increase their power after certain conditions.
- Having more low-cost cards that will produce great powers like Hawkeye, Antman, StarLord
Beginners need to keep these things in mind while creating a real deck of cards. If they are not followed, they may run into problems during the game and may run out of essential cards which could end in defeat.
The first three decks for beginners
For starters, they get some limited cards in their deck. Next, let’s go over the 3 best decks of cards so beginners can claim wins for every game they play.
First deck
For starters, the best deck will be the following 12 cards:
- Hawk eye
- Quicksilver
- Jellyfish
- The thing
- Iron man
- Hulk
- Sentinel
- Abomination
- Lord of the stars
- Cyclops
- Wolves Bane
- Shocking
- The Punisher
Second deck
After following the first deck of cards, players may now receive some of the new cards and thus can use this better deck to claim wins.
- Hawk eye
- Ant man
- Quicksilver
- Jellyfish
- Mr. Left
- Hulk
- Abomination
- White Tiger
- Iron man
- Sentinel
- Cyclops
- Mr. Fantastic
Third deck
This deck is for those who have become familiar with the game and go through a good analysis before playing the cards. This Deck will help them more, to choose wisely and more easily in front of their opponents.
- Mr. Left
- Ant man
- Hawk eye
- Lord of the stars
- Iron man
- Odin
- Hulk
- Abomination
- Assault
- Jessica Jones
- Spectrum
- Sorceress
Final thoughts
Marvel Snap is a really interesting card-based game that requires high analysis and good strategies before playing the cards. To win, every player must have a reliable deck of cards that contains all the cards that can save them from defeat and rank loss. Players also need to have proper knowledge of the locations and thus they need to be prepared with the best sets of cards that can tackle each location.
That’s it from us for the Marvel Snap Deck Building Guide! You found our Marvel Snap Bridge construction guide useful? Let us know in the Comments!
Start a new Thread