We subjected the Sony Xperia 10 IV to our rigorous SBMARK Display test suite to measure its performance Cons six criteria. In this test results summary, we’ll look at how it fared across a variety of tests and several common use cases.

Overview

Main display specifications:

  • 6.0-inch, 109.8 cm2 OLED (~ 81.6% screen-to-body ratio)
  • Dimensions: 153.0 x 67.0 x 8.3mm (6.02 x 2.64 x 0.33 inches)
  • Resolution: 1080 x 2520 pixels, (~ 457 ppi density)
  • Proportions: 21: 9
  • Refresh rate: 60Hz

Pros

  • Brightness is suitable for low-light environments
  • Faithful colors when used indoors despite a slight blue cast
  • Frame drops are well handled when playing video games

versus

  • Unable to read UHD and HDR10 videos
  • The brightness is too low outdoors
  • Lack of fluency when browsing, playing games or in the gallery app

The Sony Xperia 10 IV’s display performance places it at the bottom of our database, shot down by its limited video performance. The main drawback was that the phone, which falls into SBMARK’s high-end segment, was unable to read HDR10 video and lacked UHD support. On the plus side, video playback was smooth, with no frame drops.
The Sony Xperia 10 IV’s screen was suitable for night reading and displayed pleasant colors when used indoors. But when used outdoors with the default settings, the brightness wasn’t enough for any use case. The fluidity of touch on the screen was limited when browsing the web, playing games, or just browsing the gallery app.

Test summary

Learn about SBMARK visualization tests: For scoring and analysis in our smartphone and other display reviews, SBMARK engineers perform a series of objective and perceptual tests in controlled laboratory and under real-life conditions. Please note that we evaluate display attributes using only the device’s built-in display hardware and related still image (gallery) and video apps with default settings. (For in-depth information on how we rate smartphones and other displays, see our articles, “How SBMARK Tests Display Quality” and “A Closer Look at SBMARK Display Tests”.

The following section collects the key elements of our exhaustive tests and analyzes performed in SBMARK laboratories. Detailed performance evaluations in the form of reports are available upon request. Do not hesitate to contact us.

How the screen readability score is composed

Readability evaluates the ease and comfort with which users can read stationary content (photos and web) on the display in various real-life conditions. SBMARK uses its Display Bench to recreate ambient light conditions ranging from total darkness to bright sunlight. In addition to laboratory tests, perceptual analysis is also carried out in real-life environments.

Readability in an indoor environment (1000 lux).

From left to right: Sony Xperia 10 IV, Oppo Find X5 Lite, Xiaomi 11T

(Photo for illustration only)

Readability in a sunlight environment (> 90 0000 lux).

From left to right: Sony Xperia 10 IV, Oppo Find X5 Lite, Xiaomi 11T

(Photo for illustration only)

Measurement of luminance uniformity

This graph shows the uniformity of the display with a gray pattern of 20%. The more green the color is visible, the smoother the display.

How the Display Color score is composed

The color attribute evaluates the device’s ability to accurately reproduce colors. The measurements made are for fidelity, white point color and gamma coverage. We perform color assessments for different lighting conditions to see how well the device can handle color in its surroundings. Colors are measured using a spectrophotometer in a controlled lighting environment. The perceptual analysis of the color rendering is compared to the reference model displayed on a calibrated professional monitor.

White point under illuminant D65 at 1000 lux

Color fidelity measurements

Sony Xperia 10 IV, color fidelity at 1000 lux in the sRGB color space

Sony Xperia 10 IV, color fidelity at 1000 lux in the DCI-P3 color space

Each arrow represents the color difference between a target color model (arrow base) and its actual measurement (arrowhead). The longer the arrow, the more visible the color difference. If the arrow stays inside the circle, the color difference will only be visible to trained eyes.

Behavior of the color on the corner

This graph shows the shift of color when the screen is tilted. Each point represents a measurement with a particular angle. The points inside the inner circle show no color change in the corner; those between the inner and outer circle have shifts that only trained experts will see; but those who fall outside the outer circle are noted.

How the Display Video score is composed

Our video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling of each device indoors and in low-light conditions. We measure the tone mapping, color gamut, brightness and contrast of the display. We perform perceptual analysis Cons our professional reference monitor (Sony BVM-HX310) to ensure that the rendering respects the artistic intent.

SDR video rendering in a low light environment (0 lux).

Clockwise from top left: Sony Xperia 10 IV, Oppo Find X5 Lite, Xiaomi 11T

(Photo for illustration only)

Sony Xperia 10 IV does not read HDR10 videos.

Range coverage for video content

Primary colors are measured in both HDR10 and SDR. The extracted color gamut shows the extent of the color area that the device can render. To respect the artistic intent, the measured gamut should match the main color space of each video.

How the score of Display Motion is composed

The motion attribute evaluates the handling of dynamic content. Frame drops, motion blur, and playback artifacts are investigated using games and videos.

The video frame drops

These long exposure photos present the number of frame irregularities in a 30-second video. A good performance shows a regular pattern (a flat gray image or a drop-down pattern).

How the Display Touch score is composed

To evaluate touch, SBMARK uses a touch robot and a high-speed camera to reproduce and record a series of scenarios for the evaluation of fluidity, accuracy and response time.

This response time test accurately evaluates the time elapsed between a single tap of the robot on the screen and the displayed action. This test is applied to activities that require high responsiveness, such as play.

How the Display Artifacts score is composed

Evaluating artifacts means checking performance, image rendering, and motion defects that can affect the end-user experience. SBMARK accurately measures device reflectance and the presence of flickering and evaluates the impact of residual aliasing when playing video games, among other characteristics.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.