MOBA of automatic chess is a new early access game based on the game of Dragon’s Nest Games, titled Autochess. However, unlike Autochess, as the name suggests, Autochess MOBA is a MOBA type of game that aims to rival powerful mobile MOBAs such as Mobile Legends: Bang Bang And Wilderness of League of Legends. In this guide, we will delve into AutoChess Moba’s unique lane system and how to effectively play it with which different roles to choose.
Presentation of the lane system in MOBA AutoChess
Autochess Moba, like most other MOBA games like League of Legends: Wild Rift and Mobile Legends: Bang Bang, uses a three-lane system that players can choose to play from. Each lane has three towers that protect the respective players’ bases.
Unlike previous MOBAs, the three lanes of Autochess Moba have distinct features and names not just at the top, middle and bottom. Each lane is occupied by a position which is fundamental to winning the game.
The different positions available for players to choose from are: Carry, Support, Offlaner, Mid Core and Roam / Jungle / Secondary Support. Each role has a distinct role to play in maintaining team dynamics. Each of the roles is designated for each of the lanes so they can do what they are designed for.
Safelane
The Safelane or the long lane usually fights the enemy off the track. The safety lane is primarily the lane that houses the role of both the main transport of the team and the support. This is their usual lane because, as the name suggests, the safe lane is the much safer lane choice as the jungle side of the team is much larger.
This means that ganks are much less likely with the wanderer or the jungle having a lot more control over the side of the map. This is what the squishy carry wants so they can build items to be much more powerful mid-game.
Off the track
The Offlane or short lane usually fights against the enemy’s safe lane. The short lane is the exact opposite of the safe lane. This lane is where the Offlaner or hero only needs to build a few items for team combat and has huge potential to poke or kill ahead of time, especially against enemy carry.
The offlane is a much more dangerous lane than the safe lane as in order to push towards the turret of the enemy team the offlaner would have to walk too deep into the enemy side of the map which can be exploited by the enemy wandering where they can go from an unsuspecting overlong home run and gank / squad kill them easily with transport and support
middle lane
The Midlane is one of the most popular lanes that players tend to want to play on. The middle lane is usually the lane in which the most technically gifted player shines. This is because the middle lane usually hosts a 1-on-1 against enemy secondary transport.
The middle lane is also the one closest to all other lanes except the jungle / roaming player. Knowing this, the mid-core usually bears the responsibility of being able to respond to team fights whenever the other two lanes and / or the jungle need immediate assistance.
Roam / jungle
Finally, Vaga or Jungle. The the jungle is technically not a lane, but it is one of the most crucial parts of the three lanes winning their respective lane stages. Tramps are usually secondary supports with heavy CC or an atomic bomb that can quickly kill enemy aircraft carriers when bypassing other lanes.
It is up to wandering to ward off most of the important parts of the map. They also need to maintain enough pressure against enemies to make sure their teammates’ lane is safe enough to farm.
That’s it from us for AutoChess MOBA lane driving! You have found our MOBA AutoChess Laning guide useful? Let us know in the Comments!
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