Lost plot points

The first half of BioShock Infinite is great. The world is beautiful and seems to be heading towards a gritty discussion on heavy topics.

Unfortunately, that’s where it stops for the most part. The game almost immediately creates plot points that deal with controversial topics such as racism, nationalism and religion. But these are largely abandoned by the second half of the game.

BioShock easily painted issues and philosophies such as Objectivism. Infinite shuns the issues that give flavor and thought to his first act. While they appear and play minor roles throughout the story, the narrative instead focuses more on the science fiction adventure. This is personally disappointing: the narrative is on the safe side by sticking to Elizabeth’s story.

BioShock's Infinite Review |  Gammick

Game

There is no doubt that Infinite is fun to play. It is a simple and easy to learn game along the same lines as BioShock. You have some great options to choose from in the weapons category. You also have the plasmid companion, called “Vigors” in BioShock Infinite.


The vigors are familiar for the most part. They give you powers that are useful in combat and can create accurate play styles. Whether you’re throwing fireballs or covering an enemy with ravens, combat is fun.

A great addition to BioShock Infinite is the “skyhook”. The skyhook has two valuable mechanisms. Allows Booker to melee enemies effectively. More importantly, it also allows the player to cross the skyline.

The skyline is a railway system that runs throughout Colombia. With the push of a button, the player jumps onto the railing and blasts across the battlefield. From here you can shoot enemies or position yourself better on the ground.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.